Fusionfall Resurrection
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» Demo Thread
Fusion Fall Enemy/Boss Idea EmptyThu Apr 02, 2015 4:55 pm by airman88

» Fusion Fall Enemy/Boss Idea
Fusion Fall Enemy/Boss Idea EmptyThu Apr 02, 2015 4:52 pm by airman88

» Map Ideas (not much)
Fusion Fall Enemy/Boss Idea EmptyThu Apr 02, 2015 4:33 pm by airman88

» Demo has reached BETA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Fusion Fall Enemy/Boss Idea EmptyThu Feb 19, 2015 1:35 am by Gravity.FaaF

» New Direction for Resurrection
Fusion Fall Enemy/Boss Idea EmptyMon Nov 24, 2014 9:35 am by ViralGameOver

» Demo Link Please
Fusion Fall Enemy/Boss Idea EmptySun Jun 15, 2014 5:00 am by Johnstir

» Second part of my New Story Line
Fusion Fall Enemy/Boss Idea EmptyFri Apr 11, 2014 5:45 am by Fusion Magic Wolf

» New Concepts
Fusion Fall Enemy/Boss Idea EmptySun Mar 09, 2014 9:16 pm by Damon Thundernuck

» Greetings!
Fusion Fall Enemy/Boss Idea EmptySun Feb 09, 2014 3:33 am by XLR8 147


Fusion Fall Enemy/Boss Idea

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Fusion Fall Enemy/Boss Idea Empty Fusion Fall Enemy/Boss Idea

Post by Johnstir Sun Jun 15, 2014 5:06 am

Here's an Idea I thought of, why not make bunch of Fusion versions of the Players Bosses or Mobs? (Note: I didn't play The 1st Fusion Fall so I don't know if my idea was already tried.) Reply what you think if you want. But it's an Idea Smile 

Johnstir

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Fusion Fall Enemy/Boss Idea Empty Re: Fusion Fall Enemy/Boss Idea

Post by airman88 Thu Apr 02, 2015 4:52 pm

there in the first FF many fuses versions of the Players Bosses or Mobs there also should be fuse level 36

airman88

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Join date : 02/04/2015

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